Recording from desktop with ffmpeg and editing with Blender on Ubuntu

Serious Linux video editing

31 Mar '16

Because of a demo possibly involving management, I was looking for a way to record my desktop. Video recording/editing on Linux still isn’t a great experience, but it’s getting better. There’s still too many apps which are unreliable or terrible, especially on the Ubuntu software center.

I chose ffmpeg and Blender, both not obvious choices for the uninitiated.

ffmpeg is a collection of multimedia libraries. It’s rock-solid and can record desktop footage via the x11grab format. It’s CLI-based, which I consider a bonus. Many graphical programs that perform video encoding use ffmpeg behind the scenes, but usually fall flat in some way. The number of options is quite large, but the internet exists. Might as well go CLI.

Blender is actually an open-source 3D computer graphics program. It’s very professional, very reliable and includes a decent and very capable video editor.

So let’s get started.

Installing ffmpeg

You can try a simple

sudo apt-get install ffmpeg

Except the ffmpeg version that this installs on my 14.04 Ubuntu wasn’t compiled with x11grab support. You’ll find out if that’s the case when you run the record command further down, if so read on.

Compiling ffmpeg from source was painless, but took some time and worked the CPU

tar -xvf ffmpeg-3.0.1.tar.bz2
cd ffmpeg-3.0.1
./configure --enable-nonfree \
    --enable-gpl \
    --enable-libx264 \
    --enable-libfreetype \
    --enable-x11grab \
# you may want more options
make -j8
sudo make install

Recording with ffmpeg

Recording the desktop is very straight-forward:

ffmpeg \
    -f x11grab -video_size 960x540 -framerate 30 -i :0.0+0,81 \
    -codec:v libx264 -qp 0 -preset ultrafast capture.mkv

The various parameters:

If I was outputting a final video, I might use these options instead:

Editing with Blender

Warning: The interface has a steep learning curve. I’ve used Blender for 3D work before, so I’m happy with it. But definitely go check out a tutorial and be prepared to spend a while getting into the swing of things.

I recommend it, because everything else I tried crashes all the time or is too simple - you can even colour grade footage in Blender! It really will allow you to create a professional-looking video, for free.

To install Blender, visit the website, and then look at a tutorial, which will explain stuff much better than I could.

Encoding with Blender

Blender is pretty bad at encoding. You’ll want to use ffmpeg again. Some Blender builds come with the ffmpeg output format. If not, this is something we can work around.

You can export every frame and then combine them if you want. If your files are called output0000.png and so forth, do this:

ffmpeg -framerate 30 -i output%04d.png \
    -codec:v libx264 -preset slow -tune animation -qp 0 \
    -pix_fmt yuv420p render.mkv

This takes up massive amounts of disk space, and writing so many images out is slow, especially PNG with compression (but otherwise it’d be even bigger). Instead, you can use the frame server to pipe the raw frames directly from Blender to ffmpeg (script slightly modified from 1 and 2):



eval `wget ${FRAMESERVER}/info.txt -O - 2>/dev/null |
    while read key val ; do
        echo R_$key=$val


    while [ $i -le $R_end ] ; do
         wget ${FRAMESERVER}/images/ppm/$i.ppm -O - 2>/dev/null
} | ffmpeg -f image2pipe -vcodec ppm -i pipe:0 \
    -video_size ${R_width}x${R_height} -framerate $R_rate \
    -codec:v libx264 -preset slow -tune animation -qp 0 \
    -pix_fmt yuv420p encode.mkv

wget ${FRAMESERVER}/close.txt -O - 2>/dev/null >/dev/null

As you can see, the ffmpeg options I’ve already used come in handy here. And that’s it, you should have a beautiful rendered and encoded video at the end (although this can take a while, video work is notoriously hard even for a beefy rig).



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